Available for Contract & Full-Time

Senior Roblox
Lua/Luau Programmer
— 6+ years full-stack.

I specialize in advanced Roblox development — clean parallel-executed code, optimized network systems, and reliable data pipelines built to scale.

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DataService.lua
// resources
Daily bookmarks
// skills
Core expertise

Engine & Core

  • Parallel Luau and Actor-based threading for heavy computation offload
  • Network optimization with custom byte serialization (buffer types)
  • Client-server synchronization and lag compensation techniques
  • ShapeCast / Spherecast spatial queries for hitboxes and IK systems
  • Full --!strict typed framework design, no shortcuts
  • Object pooling and zero-allocation hot path engineering

Systems & Tooling

  • Service-oriented framework design with typed Signals and Maid lifecycle
  • DataStore systems with session locking, cache management, and retry logic
  • Modern workflow with Rojo, Wally, and Git version control
  • IK controllers with bone-space pole targets and frame-stable lerp
  • MicroProfiler-driven performance budgeting and native codegen profiling
  • Reliable data saving and monetization system implementation
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Open to contract work, full-time roles, and one-off projects. Reply within 24 hours.

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